Allied slime units in a connected group are amalgamated onto the target.
The target gains the max hp, resists, spells, and spell damage, of the affected units.
Target loses the base slime buff, and gains the Slimy boss buff.
This spell must target a friendly slime unit.
Attributes:
None
Upgrades:
2 - Global Network
Affects all friendly slimes in the level instead of those in a connected group
2 - Slime Drinking
You may target yourself with this spell.
Casting it on yourself causes you to ignore its other effects and heal for the total health of slimes absorbed.
3 - Absorption
Slimes steal 1 max hp from adjacent enemy units before amalgamating
Adds the Blood tag.
4 - Slimy Mimic
Instead of consolidating into the target slime, summons a random monster with the slimy boss modifier.
The monster summoned depends on the total health of the absorbed slimes, with higher health pools yielding more powerful monsters.
The summoned monster's health is set to the total health of the absorbed slimes.
Adds the Chaos tag.