ver.

Blood Slime

HP 10
Blood
Slime

Melee Attack

3 Physical damage
Heals attacker for damage dealt

Dark Bolt

3 Dark damage
3 range
Heals caster for damage dealt
50% chance to heal for 10% of original max HP each turn.
Excess healing from this effect raises max HP.
Upon reaching double the original max HP, splits into 2 slimes.
50% Physical resistance
100% Dark resistance
100% Poison resistance